I’m a 3D CGI artist specialized in animation, modeling and production management. I was born in 1990 in a small village close to Lucerne. I finished my studies in Animation at the Lucerne University of Applied Science and Art in July 2018. From 2006 to 2010 I completed a apprenticeship as a Media and Technology Specialist. Afterwords I worked as an IT-Supporter for two years before I started my creative education.
Toolset: Maya, Nuke, Adobe CC Package, zBrush, Cinema 4D